iFactory.Godot/BITKit/Scripts/EntityFramework/EntityFrameworkContext.cs

52 lines
1.1 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace BITKit;
public interface IDatabaseContext<T> where T : class
{
void Add(T entity);
UniTask AddAsync(T entity);
void Remove(T entity);
T[] GetArray();
bool TrySearch(Func<T, bool> searchFactory, out T result);
bool TrySearchArray(Func<T, bool> searchFactory, out T[] result);
}
public abstract class EntityFrameworkContext<T>:DbContext ,IDatabaseContext<T> where T : class
{
protected DbSet<T> context { get; private set; }
public void Add(T entity)
{
context.Add(entity);
SaveChanges();
}
public async UniTask AddAsync(T entity)
{
await context.AddAsync(entity);
await SaveChangesAsync();
}
public void Remove(T entity)
{
throw new NotImplementedException();
}
public T[] GetArray()
{
throw new NotImplementedException();
}
public bool TrySearch(Func<T, bool> searchFactory, out T result)
{
throw new NotImplementedException();
}
public bool TrySearchArray(Func<T, bool> searchFactory, out T[] result)
{
throw new NotImplementedException();
}
}