19 lines
298 B
C#
19 lines
298 B
C#
using Godot;
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using System;
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namespace BITKit;
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public partial class UXAnimateButton : Button
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{
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[ExportCategory(nameof(ProgressBar))]
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[Export] private ProgressBar progressBar;
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[Export] private float progressDuration = 1f;
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public override void _Ready()
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{
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}
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private void OnPressed()
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{
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}
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}
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