iFactory.Godot/BITKit/Scripts/UX/UXAnimateButton.cs

19 lines
298 B
C#

using Godot;
using System;
namespace BITKit;
public partial class UXAnimateButton : Button
{
[ExportCategory(nameof(ProgressBar))]
[Export] private ProgressBar progressBar;
[Export] private float progressDuration = 1f;
public override void _Ready()
{
}
private void OnPressed()
{
}
}