iFactory.Godot/Artists/Templates/Option_Button.tscn

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[gd_scene load_steps=3 format=3 uid="uid://b57xrg2ye60dy"]
[ext_resource type="Script" path="res://BITKit/Scripts/UX/UXContainer.cs" id="1_vmd75"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e8vip"]
bg_color = Color(1, 1, 1, 0.501961)
corner_radius_top_left = 8
corner_radius_top_right = 8
corner_radius_bottom_right = 8
corner_radius_bottom_left = 8
[node name="Option-Button" type="PanelContainer" node_paths=PackedStringArray("button", "labels", "lineEdits")]
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("1_vmd75")
button = NodePath("Button")
labels = []
lineEdits = []
[node name="Button" type="Button" parent="."]
custom_minimum_size = Vector2(384, 0)
layout_mode = 2
text = "模板类型"
alignment = 0
[node name="Panel" type="Panel" parent="Button"]
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -35.0
offset_top = -4.0
offset_right = -27.0
offset_bottom = 4.0
grow_horizontal = 0
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_e8vip")