iFactory.Godot/BITKit/Scripts/GraphNode/GraphNodeConnector.cs

19 lines
525 B
C#

using Godot;
using System;
namespace BITKit;
public partial class GraphNodeConnector : GraphEdit
{
// public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
// {
// //return base._IsNodeHoverValid(fromNode, fromPort, toNode, toPort);
// ConnectNode(fromNode, fromPort, toNode, toPort);
// return true;
// }
private void RequestConnection(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
ConnectNode(fromNode, fromPort, toNode, toPort);
}
}