55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using Godot;
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using System;
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using BITFactory;
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public partial class IDIS_UpdateService : Node
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{
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[ExportCategory("Services")]
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[Export] private IDIS_Service service;
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[ExportCategory("UI 绑定")]
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[Export] private Button submitButton;
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[Export] private LineEdit handleEdit;
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[Export] private LineEdit temperatureEdit;
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[Export] private LineEdit humidityEdit;
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[Export] private RichTextLabel hintsLabel;
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public override void _Ready()
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{
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submitButton.Pressed += Submit;
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}
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private void Submit()
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{
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switch (handleEdit.Text, temperatureEdit.Text, humidityEdit.Text)
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{
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case ("", _, _):
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hintsLabel.Text = "请输入标识码";
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return;
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case (_, "", _):
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hintsLabel.Text = "请输入温度";
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return;
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case (_, _, ""):
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hintsLabel.Text = "请输入湿度";
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return;
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}
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try
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{
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if (service.Update(handleEdit.Text, "温度", humidityEdit.Text) is false)
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{
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hintsLabel.Text = "温度更新失败: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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return;
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}
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if (service.Update(handleEdit.Text, "湿度", temperatureEdit.Text) is false)
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{
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hintsLabel.Text = "湿度更新失败: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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return;
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}
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hintsLabel.Text = "更新成功: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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}
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catch (Exception e)
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{
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hintsLabel.Text = e.Message;
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throw;
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}
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}
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}
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