iFactory.Godot/Mods/工业数据采集与分析应用分享/Scripts/IDIS_THService.cs

63 lines
1.4 KiB
C#

using Godot;
using System;
using BITFactory;
namespace BITFactory;
public partial class IDIS_THService : Node
{
[ExportCategory("Services")]
[Export] private IDIS_Service service;
[Export] private 湿Reader thReader;
[ExportCategory("UI 绑定")]
[Export] private Button submitButton;
[Export] private LineEdit handleEdit;
[Export] private LineEdit temperatureEdit;
[Export] private LineEdit humidityEdit;
[Export] private RichTextLabel hintsLabel;
public override void _Ready()
{
submitButton.Pressed += Submit;
}
private void Submit()
{
switch (handleEdit.Text, temperatureEdit.Text, humidityEdit.Text)
{
case ("", _, _):
hintsLabel.Text = "请输入标识码";
return;
case (_, "", _):
hintsLabel.Text = "请输入温度";
return;
case (_, _, ""):
hintsLabel.Text = "请输入湿度";
return;
}
try
{
if (service.Update(handleEdit.Text, "温度", humidityEdit.Text) is false)
{
hintsLabel.Text = "温度更新失败: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
return;
}
if (service.Update(handleEdit.Text, "湿度", temperatureEdit.Text) is false)
{
hintsLabel.Text = "湿度更新失败: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
return;
}
hintsLabel.Text = "更新成功: " + DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}
catch (Exception e)
{
hintsLabel.Text = e.Message;
throw;
}
}
private void UpdateByReader()
{
}
}