60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
using Godot;
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using System;
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// ReSharper disable MemberCanBePrivate.Global
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namespace BITKit;
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public partial class NodeBuilder : Node
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{
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[Export] private bool clearOnStart = true;
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[Export] private bool clearTemplateOnly = true;
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[Export] private Control container;
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[ExportCategory("UX")]
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[Export] private Control emptyHints;
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[ExportCategory("Template")]
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[Export] private PackedScene template;
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public override void _Ready()
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{
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if (clearOnStart)
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{
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Clear();
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}
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}
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public Node Build()
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{
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var instance = template.Instantiate();
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if (container is not null)
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{
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container.AddChild(instance);
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}
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else
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{
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AddChild(instance);
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}
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emptyHints?.Hide();
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return instance;
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}
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public T Build<T>() where T : Node
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{
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var instance = Build() as T;
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return instance;
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}
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public void Clear()
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{
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emptyHints?.Show();
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if (clearTemplateOnly)
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{
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foreach (var x in container is not null ? container.GetChildren() : GetChildren())
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{
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if(x.SceneFilePath == template.ResourcePath)
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x.QueueFree();
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}
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}
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else
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{
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MathNode.ClearChild(container is not null ? container:this);
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}
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}
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}
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