iFactory.Godot/BITKit/Scripts/Node2D/DateTimeNode.cs

15 lines
363 B
C#

using Godot;
using System;
using System.Globalization;
namespace BITKit;
public partial class DateTimeNode : Label
{
[Export]
private string timeFormat;
public override void _Process(double delta)
{
Text = string.IsNullOrEmpty(timeFormat) ? DateTime.Now.ToString(CultureInfo.InvariantCulture) : DateTime.Now.ToString(timeFormat);
}
}