iFactory.Godot/BITKit/Scripts/Camera/FreeLookCamera.cs

105 lines
3.1 KiB
C#

using System;
using Godot;
namespace BITKit;
public partial class FreeLookCamera : Node3D,IVirtualCamera
{
[Export]
private int fov;
[Export]
private bool isEnabled;
[Export]
private Curve wheelCurve;
[Export(PropertyHint.Range,"0.32,8")]
private float distance;
[Export] private float maxDistance;
private Vector3 rotation;
private Vector3 position;
void IActivable.SetActive(bool active) => isEnabled = active;
int IVirtualCamera.FOV => fov;
bool IVirtualCamera.IsEnabled => isEnabled;
// ReSharper disable once ConvertToAutoProperty
Vector3 IVirtualCamera.Rotation =>rotation ;
// ReSharper disable once ConvertToAutoProperty
Vector3 IVirtualCamera.Position => position;
private Vector3 euler;
private bool isMoving;
public override void _Ready()
{
euler = Rotation;
position = Position;
CameraService.Register(this);
}
protected override void Dispose(bool disposing)
{
CameraService.UnRegister(this);
}
public override void _Process(double delta)
{
var _rot = Quaternion.FromEuler(euler);
var _dir = _rot * Vector3.Forward * distance;
var newPos = Position - _dir;
position = position.Lerp(newPos, 1);
rotation = rotation.Lerp(euler, 1);
BITAppForGodot.AllowCursor.SetDisableElements(this,Input.IsMouseButtonPressed(MouseButton.Middle));
isMoving = Input.IsKeyPressed(Key.Shift);
SetMeta("CurrentRot",_rot);
}
public override void _Input(InputEvent @event)
{
switch (@event)
{
case InputEventMouseMotion mouseMotion:
if(Input.IsMouseButtonPressed(MouseButton.Middle) is false)break;
if (isMoving)
{
var velocity = mouseMotion.Relative;
Position +=
Quaternion.FromEuler(euler) *
new Vector3()
{
X= -velocity.X,
Y = velocity.Y
} * (float)GetProcessDeltaTime();
}
else
{
var mouseVelocity = mouseMotion.Relative /* 0.022f*/ * 1.81f * (float)GetProcessDeltaTime();
euler.X -= mouseVelocity.Y;
euler.Y -= mouseVelocity.X;
euler.Y %= 360;
euler.X = Math.Clamp(euler.X, -80, 80);
}
break;
case InputEventMouseButton mouseButton:
var delta =(float) GetProcessDeltaTime() * (wheelCurve?.Sample(distance*0.1f) ?? 32);
switch (mouseButton.ButtonIndex)
{
case MouseButton.WheelUp:
distance -= delta;
break;
case MouseButton.WheelDown:
distance += delta;
break;
}
distance = Math.Clamp(distance,0, maxDistance);
break;
}
}
}