iFactory.Godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="iFactory"
config/description="智慧工厂的映射与交互"
run/main_scene="res://Mods/EIPC/CPS.tscn"
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
boot_splash/bg_color=Color(0.00392157, 0, 0.00392157, 1)
config/icon="res://icon.svg"
[autoload]
EntitiesManager="*res://Artists/Services/entities_manager.tscn"
SCADAService="*res://Artists/Services/scada_service.tscn"
BITApp="*res://Artists/Services/BITApp.tscn"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
UXMetaService="*res://Artists/Services/UXMetaService.tscn"
UXService="*res://Artists/Services/UXService.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="viewport"
window/vsync/vsync_mode=2
mouse_cursor/vsync/vsync_mode=3
mouse_cursor/stretch/aspect="keep"
[dotnet]
project/assembly_name="iFactory"
export/ssil/half_size=true
[editor_plugins]
enabled=PackedStringArray("res://addons/ui_design_tool/plugin.cfg", "res://addons/BITPlugins/plugin.cfg", "res://addons/debug_menu/plugin.cfg")
[filesystem]
import/fbx/enabled=false
[input]
cycle_debug_menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194317,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
driver/threads/thread_model=2
textures/vram_compression/import_etc2_astc=true
global_illumination/voxel_gi/quality=1
environment/ssao/half_size=false
environment/ssil/half_size=false
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true