58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using Godot;
|
|
using BITKit;
|
|
|
|
namespace BITFactory;
|
|
public partial class CourseElement : Node
|
|
{
|
|
private static Node CurrentScene;
|
|
[Export]
|
|
public PackedScene CourseScene;
|
|
|
|
[Export] private Label courseLabel;
|
|
[Export] private Button entryButton;
|
|
|
|
[Export]
|
|
public string CourseName
|
|
{
|
|
get => _courseName;
|
|
set
|
|
{
|
|
if (courseLabel is not null)
|
|
courseLabel.Text = _courseName = value;
|
|
}
|
|
|
|
}
|
|
|
|
private string _courseName;
|
|
public override void _Ready()
|
|
{
|
|
//entryButton.Connect(nameof(Button.press))
|
|
entryButton.Pressed += EntryCourse;
|
|
}
|
|
|
|
private void EntryCourse()
|
|
{
|
|
if (CourseScene is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (CurrentScene?.Name == CourseScene?.ResourceName)
|
|
{
|
|
BIT4Log.Log<CourseElement>($"已返回当前课程");
|
|
UXService.Open(CurrentScene as Control);
|
|
return;
|
|
}
|
|
if (CurrentScene is not null)
|
|
{
|
|
BIT4Log.Log<CourseElement>($"正在释放课程:\t{CurrentScene.Name}");
|
|
CurrentScene.QueueFree();
|
|
BIT4Log.Log<CourseElement>($"已释放当前课程:\t{CurrentScene.Name}");
|
|
}
|
|
CurrentScene = CourseScene!.Instantiate();
|
|
GetTree().Root.AddChild(CurrentScene);
|
|
UXService.Open(CurrentScene as Control);
|
|
BIT4Log.Log<CourseElement>($"已加载新的课程:\t{CurrentScene.Name}");
|
|
}
|
|
}
|