25 lines
556 B
C#
25 lines
556 B
C#
using Godot;
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using System;
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using System.Diagnostics;
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namespace BITKit;
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public partial class UXDrag : Control
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{
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public override Variant _GetDragData(Vector2 atPosition)
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{
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var label = new Label();
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label.Text = "Drag";
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return base._GetDragData(atPosition);
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}
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public override bool _CanDropData(Vector2 atPosition, Variant data)
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{
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return base._CanDropData(atPosition, data);
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}
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public override void _DropData(Vector2 atPosition, Variant data)
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{
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base._DropData(atPosition, data);
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}
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}
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