iFactory.Godot/BITKit/Scripts/UX/UXDrag.cs

25 lines
556 B
C#

using Godot;
using System;
using System.Diagnostics;
namespace BITKit;
public partial class UXDrag : Control
{
public override Variant _GetDragData(Vector2 atPosition)
{
var label = new Label();
label.Text = "Drag";
return base._GetDragData(atPosition);
}
public override bool _CanDropData(Vector2 atPosition, Variant data)
{
return base._CanDropData(atPosition, data);
}
public override void _DropData(Vector2 atPosition, Variant data)
{
base._DropData(atPosition, data);
}
}