iFactory.Godot/BITKit/Scripts/UX/UXPanel.cs

59 lines
1.2 KiB
C#

using Godot;
using System;
namespace BITKit.UX;
public partial class UXPanel : Control, IUXPanel
{
[Export] private bool isAnimate;
[Export] private bool allowCursor;
[Export] private bool allowInput;
[Export] private bool isStartPanel;
public bool IsAnimate => isAnimate;
public bool IsValid { get; set; }
public string Index => _index;
public bool AllowCursor => allowCursor;
public bool AllowInput => allowInput;
private string _index;
public virtual void Entry()
{
Show();
//OnEntry();
}
public virtual void Exit()
{
Hide();
//OnExit();
}
public event Action OnEntry;
public event Action OnExit;
//public virtual void OnExit(){}
public override void _Ready()
{
IsValid = true;
_index = GetType().FullName == typeof(UXPanel).FullName ? Name : GetType().FullName;
UXService.Register(this);
if (isStartPanel)
{
UXService.Open(this as IUXPanel);
}
}
private void Open()
{
UXService.Open(this as IUXPanel);
}
public override void _ExitTree()
{
UXService.UnRegister(this);
IsValid = false;
}
}