iFactory.Godot/BITKit/Scripts/Text/TextValidationResource.cs

15 lines
249 B
C#

using System;
using Godot;
namespace BITKit;
[GlobalClass]
public partial class TextValidationResource:Resource,ITextValidation
{
public virtual bool IsTextValid(string text,out string errorReason)
{
throw new NotImplementedException();
}
}