iFactory.Godot/BITKit/Scripts/EntityFramework/SQLiteContext.cs

58 lines
1.5 KiB
C#

using System;
using System.Linq;
using Microsoft.EntityFrameworkCore;
namespace BITKit;
public interface IDatabaseContext<T> where T : class
{
void Add(T entity);
void Remove(T entity);
T[] GetArray();
bool TrySearch(Func<T, bool> searchFactory, out T result);
bool TrySearchArray(Func<T, bool> searchFactory, out T[] result);
}
public class SqlLiteContext<T> : DbContext,IDatabaseContext<T> where T : class
{
private const string _database = "Database";
public DbSet<T> context { get; private set; }
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
PathHelper.GetFolderPath(_database);
var path = PathHelper.GetPath(_database, $"{typeof(T).Name}.db");
var sql = $"Data Source={path}";
BIT4Log.Log<T>($"已创建数据库链接:{path}");
optionsBuilder.UseSqlite(sql);
}
public virtual void Add(T entity)
{
context.Add(entity);
SaveChanges();
}
public virtual void Remove(T entity)
{
context.Remove(entity);
SaveChanges();
}
public virtual T[] GetArray()
{
return context.ToArray();
}
public virtual bool TrySearch(Func<T,bool> searchFactory,out T result)
{
result = context.FirstOrDefault(searchFactory);
return result != null;
}
/// <summary>
/// 搜索数组
/// </summary>
/// <param name="searchFactory"></param>
/// <param name="result"></param>
/// <returns></returns>
public virtual bool TrySearchArray(Func<T, bool> searchFactory, out T[] result)
{
result = context.Where(searchFactory).ToArray();
return result.Length > 0;
}
}