Files
iFactory.Godot/BITKit/Scripts/ECS/EntityComponent.cs
CortexCore bf122c66dc readme
2023-06-19 00:41:44 +08:00

14 lines
307 B
C#

using BITKit.Core.Entites;
using Godot;
namespace BITKit;
/// <summary>
/// 基于Godot.Node3D的IEntityComponent实现
/// </summary>
public partial class EntityComponent : Node3D,IEntityComponent
{
public IEntity Entity { get; set; }
public virtual void OnStart(){}
public virtual void OnAwake(){}
}