iFactory.Godot/addons/BITPlugins/RefencePlugin.cs

20 lines
290 B
C#

#if TOOLS
using Godot;
using System;
namespace BITKit;
[Tool]
public partial class RefencePlugin : EditorPlugin
{
public override void _EnterTree()
{
// Initialization of the plugin goes here.
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
}
}
#endif