iFactory.Godot/BITKit/Scripts/Selector/Selectable.cs

23 lines
492 B
C#

using Godot;
using System;
using BITKit;
namespace BITKit.Selection
{
public partial class Selectable : EntityBehaviour,ISelectable
{
public void SetSelectionState(SelectionState state)
{
}
public event Action OnNone;
public event Action OnHover;
public event Action OnActive;
public event Action OnInactive;
public event Action OnFocus;
public event Action OnSelected;
public event Action OnEnabled;
public event Action OnChecked;
public event Action OnRoot;
}
}