23 lines
492 B
C#
23 lines
492 B
C#
using Godot;
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using System;
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using BITKit;
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namespace BITKit.Selection
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{
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public partial class Selectable : EntityBehaviour,ISelectable
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{
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public void SetSelectionState(SelectionState state)
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{
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}
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public event Action OnNone;
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public event Action OnHover;
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public event Action OnActive;
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public event Action OnInactive;
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public event Action OnFocus;
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public event Action OnSelected;
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public event Action OnEnabled;
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public event Action OnChecked;
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public event Action OnRoot;
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}
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}
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