iFactory.Godot/BITKit/Scripts/ECS/Core/EntityComponent.cs

19 lines
483 B
C#

using System;
using BITKit.Entities;
using Godot;
using Microsoft.Extensions.DependencyInjection;
namespace BITKit;
/// <summary>
/// 基于Godot.Node3D的IEntityComponent实现
/// </summary>
public partial class EntityComponent : Node,IEntityComponent
{
public virtual Type BaseType => GetType();
public IEntity Entity { get; set; }
public virtual void BuildService(IServiceCollection serviceCollection){}
public virtual void OnStart(){}
public virtual void OnAwake(){}
}