iFactory.Godot/BITKit/Scripts/ECS/Core/EntityBehaviour.cs

26 lines
399 B
C#

using BITKit.Entities;
namespace BITKit;
public abstract partial class EntityBehaviour:EntityComponent,IEntityBehavior
{
public virtual void Initialize(IEntity _entity)
{
}
public virtual void OnUpdate(float deltaTime)
{
}
public virtual void OnFixedUpdate(float deltaTime)
{
}
public virtual void OnLateUpdate(float deltaTime)
{
}
public virtual void OnDestroyComponent()
{
}
}