iFactory.Godot/BITKit/Scripts/Components/VisibleNode.cs

18 lines
432 B
C#

using Godot;
using System;
namespace BITKit;
public partial class VisibleNode : Control
{
[Signal]
public delegate void OnVisibleEventHandler();
[Signal]
public delegate void OnInvisibleEventHandler();
private bool isVisible;
public override void _Process(double delta)
{
if (isVisible == Visible) return;
EmitSignal(Visible ? nameof(OnVisibleEventHandler) : nameof(OnInvisibleEventHandler));
isVisible = Visible;
}
}