iFactory.Godot/Artists/Models/Unlit_Dev_1080p.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://1f48mi0qdcmk"]
[ext_resource type="Shader" uid="uid://ctup8ch7g8d8" path="res://iFactory/Models/Unlit.tres" id="1_1ww7w"]
[resource]
render_priority = 0
shader = ExtResource("1_1ww7w")