Files
iFactory.Godot/Artists/Scripts/ECS/EntityComponent.cs
CortexCore 2bb2fe10c3 read me
2023-06-15 21:52:13 +08:00

14 lines
307 B
C#

using BITKit.Core.Entites;
using Godot;
namespace BITKit;
/// <summary>
/// 基于Godot.Node3D的IEntityComponent实现
/// </summary>
public partial class EntityComponent : Node3D,IEntityComponent
{
public IEntity Entity { get; set; }
public virtual void OnStart(){}
public virtual void OnAwake(){}
}