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iFactory.Godot/BITKit/Scripts/ECS/Node/ConditionComponent.cs
CortexCore 37f46e6d16 readme
2023-07-18 16:42:33 +08:00

6 lines
131 B
C#

namespace BITKit;
public abstract partial class ConditionComponent:EntityComponent,ICondition
{
public abstract bool OnCheck();
}