iFactory.Godot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="iFactory"
config/description="智慧工厂的映射与交互"
run/main_scene="res://Mods/芜湖/芜湖.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
boot_splash/bg_color=Color(0.00392157, 0, 0.00392157, 1)
config/icon="res://icon.svg"
config/version="1.0.0.5"
[autoload]
EntitiesManager="*res://Artists/Services/entities_manager.tscn"
BITApp="*res://Artists/Services/BITApp.tscn"
UXMetaService="*res://Artists/Services/UXMetaService.tscn"
UXService="*res://Artists/Services/UXService.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/vsync/vsync_mode=2
mouse_cursor/stretch/aspect="keep"
mouse_cursor/vsync/vsync_mode=3
[dotnet]
project/assembly_name="iFactory"
[editor_plugins]
enabled=PackedStringArray()
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[gui]
theme/custom="res://Artists/Themes/Factory_Theme.tres"
[rendering]
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true