using Godot; using System; namespace BITFactory; public partial class 生成温湿度 : Node { [Export] private string handle; [Export] private int count; [Export] private LineEdit _lineEdit; private void Excute() { var myHandle = handle; if (_lineEdit is not null) myHandle = _lineEdit.Text; for (var i = 0; i < count; i++) { IDIS_Service.Singleton.Register(myHandle, "温度", "float", $"{new Random().Next(10, 60)}", "环境"); IDIS_Service.Singleton.Register(myHandle, "湿度", "float", $"{new Random().Next(0, 100)}", "环境"); } } }