using Godot; using System; using System.Collections.Generic; using BITKit; namespace BITFactory; [GlobalClass] public partial class IDIS_RegisterWeaver : FormWeaverResource { [Export] private NodePath handleEditPath; [Export] private NodePath generateButtonPath; [Export] private NodePath addReferenceButtonPath; [Export] private NodePath referenceEditBuilderPath; [Export] private NodePath templateBuilderPath; private LineEdit handleEdit=>formBuilder.GetNode(handleEditPath); private Button generateButton=>formBuilder.GetNode