using Godot; using System; using System.Linq; using BITKit; namespace BITKit; public partial class TemplateCondition : ConditionComponent { public override Type BaseType => typeof(ConditionComponent); [Export] private TemplateResource templateResource; [Export] private string templateName; public override bool OnCheck() { return templateResource.GetTemplates().Any(x => x.Name == templateName); } }