using Godot; using System; #if TOOLS namespace BITKit; [Tool] public partial class ReferencePlugins : EditorPlugin { private InspectorPlugins _plugin; private PackedScene _containerTemplate = GD.Load("res://addons/BITPlugins/ReferenceContainer.tscn"); public override void _EnterTree() { _plugin = new InspectorPlugins(); AddInspectorPlugin(_plugin); } public override void _ExitTree() { RemoveInspectorPlugin(_plugin); } } #endif