using Godot; using System; using BITKit; namespace BITFactory; public partial class UXLineEdit : LineEdit { [Export] private TextValidationResource textValidation; [Export] private RichTextLabel hints; public override void _Ready() { TextChanged += OnTextChanged; } private void OnTextChanged(string newText) { if (hints is null) return; if (textValidation is not null && textValidation.IsTextValid(newText,out var errorReason) is false) { hints.Text = $"[color=red]{errorReason}[/color]"; } else { hints.Text = string.Empty; } } }