using Godot; using System; using System.Diagnostics; namespace BITKit; public partial class UXDrag : Control { public override Variant _GetDragData(Vector2 atPosition) { var label = new Label(); label.Text = "Drag"; return base._GetDragData(atPosition); } public override bool _CanDropData(Vector2 atPosition, Variant data) { return base._CanDropData(atPosition, data); } public override void _DropData(Vector2 atPosition, Variant data) { base._DropData(atPosition, data); } }