using Godot; using System; namespace BITKit; public partial class GraphNodeConnector : GraphEdit { // public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort) // { // //return base._IsNodeHoverValid(fromNode, fromPort, toNode, toPort); // ConnectNode(fromNode, fromPort, toNode, toPort); // return true; // } private void RequestConnection(StringName fromNode, int fromPort, StringName toNode, int toPort) { ConnectNode(fromNode, fromPort, toNode, toPort); } }