using Godot; using System.IO; using Environment = System.Environment; namespace BITKit; public partial class Exec : Node { [Export] private string path; public override void _Ready() { var filePath = Path.Combine(Environment.CurrentDirectory, path); if (PathHelper.TryGetText(filePath,out var json)) { json = File.ReadAllText(filePath); DataParser.Set(json); BIT4Log.Log($"已加载:{path}"); } else { BIT4Log.Warning($"未加载:{path}"); } } }