using Godot; using RosBridgeClient; using RosSharp.RosBridgeClient.Protocols; namespace BITKit; /// /// 使用Godot.Node作为容器的RosClient /// public partial class ROSClientService : Node { public override void _Ready() { WebSocketNetProtocol protocol = new("ws://"); RosSharp.RosBridgeClient.RosSocket client = new(protocol); } }