using Godot; using System; using Godot.Collections; namespace BITKit.UX { [Tool] public partial class UXTabViewService : Control { [ExportCategory(Constant.Header.Settings)] [Export(PropertyHint.Range, "0,100,1")] private int currentIndex { get=>_currentIndex; set => SetIndex(value); } [Export] private int initialIndex; [ExportCategory(Constant.Header.Components)] [Export] private Array