using Godot; using System; using BITKit; namespace BITKit.Selection { public partial class Selectable : EntityBehaviour,ISelectable { public void SetSelectionState(SelectionState state) { } public event Action OnNone; public event Action OnHover; public event Action OnActive; public event Action OnInactive; public event Action OnFocus; public event Action OnSelected; public event Action OnEnabled; public event Action OnChecked; public event Action OnRoot; } }