using Godot; using System; using System.Collections.Generic; using System.Linq; using BITKit; namespace BITFactory; [GlobalClass] public partial class IDIS_TemplateWeaver : FormWeaverResource { [Export] private NodePath addFieldsButtonPath; [Export] private NodePath templateBuilderPath; [Export] private NodePath templateNameEditPath; [Export] private NodePath saveTemplateNameButtonPath; private Button addFieldsButton => formBuilder.GetNode