[gd_resource type="VisualShader" load_steps=9 format=3 uid="uid://cvh50bp24qxc7"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_6kj05"] default_input_values = [0, 0.0, 1, 1.0] operator = 2 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_516n7"] source = 5 [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_atuf8"] parameter_name = "MainTexture" texture_repeat = 2 [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_a3maj"] default_input_values = [0, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_re64m"] input_name = "time" [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_6jmon"] default_input_values = [1, Vector2(1, 1), 2, Vector2(0.5, 0.5)] function = 1 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_j1u65"] default_input_values = [0, 0.0, 1, 1.0] operator = 4 [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_t6ivt"] default_input_values = [0, 2.0, 1, 1.0] operator = 1 [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D MainTexture : repeat_disable; void fragment() { // Input:5 float n_out5p0 = TIME; // FloatOp:8 float n_in8p1 = 1.00000; float n_out8p0 = mod(n_out5p0, n_in8p1); // FloatOp:9 float n_in9p0 = 2.00000; float n_out9p0 = n_in9p0 - n_out8p0; // UVFunc:7 vec2 n_in7p2 = vec2(0.50000, 0.50000); vec2 n_out7p0 = (UV - n_in7p2) * vec2(n_out9p0) + n_in7p2; vec4 n_out2p0; // Texture2D:2 n_out2p0 = texture(MainTexture, n_out7p0); // VectorDecompose:4 float n_out4p0 = n_out2p0.x; float n_out4p1 = n_out2p0.y; float n_out4p2 = n_out2p0.z; float n_out4p3 = n_out2p0.w; // FloatOp:10 float n_out10p0 = n_out4p3 * n_out8p0; // Output:0 ALBEDO = vec3(n_out2p0.xyz); ALPHA = n_out10p0; } " nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_516n7") nodes/fragment/2/position = Vector2(-1340, 560) nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_atuf8") nodes/fragment/3/position = Vector2(-1920, 720) nodes/fragment/4/node = SubResource("VisualShaderNodeVectorDecompose_a3maj") nodes/fragment/4/position = Vector2(-740, 600) nodes/fragment/5/node = SubResource("VisualShaderNodeInput_re64m") nodes/fragment/5/position = Vector2(-2660, 560) nodes/fragment/7/node = SubResource("VisualShaderNodeUVFunc_6jmon") nodes/fragment/7/position = Vector2(-1620, 500) nodes/fragment/8/node = SubResource("VisualShaderNodeFloatOp_j1u65") nodes/fragment/8/position = Vector2(-2260, 300) nodes/fragment/9/node = SubResource("VisualShaderNodeFloatOp_t6ivt") nodes/fragment/9/position = Vector2(-1940, 420) nodes/fragment/10/node = SubResource("VisualShaderNodeFloatOp_6kj05") nodes/fragment/10/position = Vector2(-160, 480) nodes/fragment/connections = PackedInt32Array(3, 0, 2, 2, 7, 0, 2, 0, 5, 0, 8, 0, 8, 0, 9, 1, 9, 0, 7, 1, 4, 3, 10, 0, 8, 0, 10, 1, 2, 0, 4, 0, 2, 0, 0, 0, 10, 0, 0, 1)