using Godot; using System; using System.Collections.Generic; using BITKit; using Newtonsoft.Json.Linq; namespace BITFactory; public partial class PathRenderer : EntityBehaviour { [Export] private DeviceValueComponent valueComponent; [Export] private Node3D root; [Export] private Path3D path3D; public override void OnAwake() { base.OnAwake(); valueComponent.OnValueChanged += OnValueChanged; } private void OnValueChanged(string arg1, DateTime arg2) { path3D.Curve.ClearPoints(); foreach (var pair in JArray.Parse(arg1)) { var x = pair["X"]!.ToObject()!; var y = pair["Y"]!.ToObject()!; path3D.Curve.AddPoint(new Vector3(x,0,y)); } } }