[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://ctup8ch7g8d8"] [ext_resource type="Texture2D" uid="uid://deo1d6nujoayd" path="res://iFactory/Art/Backgrounds/Premium Vector _ High tech technology geometric.jpg" id="1_ho0r1"] [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_pnmq1"] output_port_for_preview = 0 texture = ExtResource("1_ho0r1") texture_type = 1 [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_20cju"] output_port_for_preview = 0 [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; uniform sampler2D tex_frg_2 : source_color; void fragment() { // Texture2D:2 vec4 n_out2p0 = texture(tex_frg_2, UV); // Output:0 ALBEDO = vec3(n_out2p0.xyz); EMISSION = vec3(n_out2p0.xyz); } " graph_offset = Vector2(-527.376, 50.6207) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_pnmq1") nodes/fragment/2/position = Vector2(-400, 180) nodes/fragment/3/node = SubResource("VisualShaderNodeFloatConstant_20cju") nodes/fragment/3/position = Vector2(-60, 420) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 2, 0, 0, 5)