using Godot; using System; using System.Linq; using BITKit; namespace BITFactory; public partial class ProductionTraceService : Node { private static IDatabaseContext Context; [Export] private UXContainer container; [ExportCategory("快速绑定")] [Export] private UXContainer searchContainer; [Export] private Label searchResultLabel; [Export] private Button submitButton; [Export] private LineEdit searchInput; private void Search(string key) { Context.TrySearchArray(x=>x.Key.Contains(key) || x.Id.Contains(key) || x.Display.Contains(key), out var result); switch (result.Length) { case > 1: Entry(result); break; case 1: Entry(result[0]); break; } } private void Entry(SearchResult result) { container.titleLabel.Text = result.Key; container.Text = result.Display; } private void Entry(SearchResult[] results) { } public override void _Ready() { Context = new SqlLiteContext(); BIT4Log.Log("正在初始化生产追溯服务"); } }