using Godot; using System; namespace BITKit.UX.Settings; public partial class UXSettings : Node { [Export] private Slider uiScaleSlider; [Export] private Slider renderResolutionSlider; [Export] private CheckBox fullScreenCheckBox; public override void _Ready() { base._Ready(); uiScaleSlider.ValueChanged += SetUIScale; renderResolutionSlider.ValueChanged += SetRenderResolution; fullScreenCheckBox.Toggled += SetFullScreen; } private void SetFullScreen(bool toggledon) { DisplayServer.WindowSetMode(toggledon ? DisplayServer.WindowMode.Fullscreen:DisplayServer.WindowMode.Minimized); BIT4Log.Log($"设置全屏为{toggledon}"); } public void SetUIScale(double scale) { //GetViewport().Scaling3DScale =(float) scale; BIT4Log.Log($"设置UI缩放比例为{scale}"); } public void SetRenderResolution(double scale) { GetViewport().Scaling3DScale = (float)scale; BIT4Log.Log($"设置渲染分辨率比例为{scale}"); } }