using Godot; using System; namespace BITKit.UX; public partial class UXProfiler : Node { [Export] private Label fpsLabel; [Export] private Label resolutionLabel; public override void _Process(double delta) { var windowSize = DisplayServer.WindowGetSize(); if (fpsLabel is not null) fpsLabel.Text = $"FPS: {Engine.GetFramesPerSecond()}"; if (resolutionLabel is not null) resolutionLabel.Text = $"{windowSize.X}x{windowSize.Y}"; } }