using Godot; using System; namespace BITKit { public partial class SetData : Node,IAction { [Export] private StringResource key; [Export] private StringResource defaultValue; public void Execute() { if (defaultValue is null) { BIT4Log.Warning($"key:{key.Value} defaultValue is null"); } else { DataParser.Set(key.Value, defaultValue.Value); } } public void Execute(string value) { DataParser.Set(key.Value, value); } } }