breakpoint
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@@ -4,6 +4,7 @@ using Godot.Collections;
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namespace BITKit;
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[Tool]
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[Obsolete("see UXTabContainerService")]
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public partial class UXWindowService : Control
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{
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[Export] private Array<Button> tabs;
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@@ -34,7 +35,6 @@ public partial class UXWindowService : Control
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//if(window.Visible is true && window != x)
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x.Hide();
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}
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var index = windows.IndexOf(window as Control);
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if (index is not -1)
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{
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