breakpoint
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@@ -2,7 +2,10 @@ using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using BITKit.Core.Entites;
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using Microsoft.Extensions.DependencyInjection;
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namespace BITKit;
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/// <summary>
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/// 用于Godot的ECS.Entity实现
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@@ -12,7 +15,7 @@ public partial class Entity : Node,IEntity
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/// <summary>
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/// 类型组件的缓存
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/// </summary>
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private readonly Dictionary<Type,IEntityComponent> TypeComponents=new ();
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private readonly Dictionary<Type,object> TypeComponents=new ();
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/// <summary>
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/// IEntityService的缓存
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/// </summary>
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@@ -27,6 +30,11 @@ public partial class Entity : Node,IEntity
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/// </summary>
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public ulong Id { get; private set; }
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/// <summary>
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/// 服务提供者
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/// </summary>
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public IServiceProvider ServiceProvider { get; private set; }
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private IServiceCollection _serviceCollection;
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/// <summary>
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/// 加载所有EntityComponent的内部实现
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/// </summary>
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public override void _Ready()
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@@ -34,9 +42,26 @@ public partial class Entity : Node,IEntity
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List<IEntityComponent> entityComponents = new();
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Id = GetInstanceId();
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_entitiesService = DI.Get<IEntitiesService>();
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_serviceCollection = new ServiceCollection();
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_serviceCollection.AddLogging();
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foreach (var x in MathNode.GetAllNode(this))
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{
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GetInstanceId();
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if (x is IEntityComponent entityComponent)
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{
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entityComponent.BuildService(_serviceCollection);
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}
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foreach (var customType in x.GetType().GetCustomAttributes<CustomTypeAttribute>())
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{
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_serviceCollection.AddSingleton(customType.Type,x);
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}
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ServiceProvider = _serviceCollection.BuildServiceProvider();
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if (x is not IEntityComponent component) continue;
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component.Entity = this;
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TypeComponents.TryAdd(component.BaseType,component);
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@@ -44,7 +69,7 @@ public partial class Entity : Node,IEntity
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component.OnAwake();
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entityComponents.Add(component);
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}
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foreach (var component in TypeComponents.Values)
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foreach (var component in TypeComponents.Values.OfType<IEntityComponent>())
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{
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component.OnStart();
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}
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@@ -52,7 +77,7 @@ public partial class Entity : Node,IEntity
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this._components = entityComponents.ToArray();
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SetMeta("Components",Variant.From(_components.Select(x=>x.GetType().Name).ToArray()));
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}
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public bool TryGetComponent<T>(out T component) where T : IEntityComponent
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public bool TryGetComponent<T>(out T component)
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{
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if (TypeComponents.TryGetValue(typeof(T), out var iComponent) && iComponent is T _component)
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{
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@@ -71,8 +96,10 @@ public partial class Entity : Node,IEntity
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}
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}
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public bool RegisterComponent<T>(T component) where T : IEntityComponent
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public bool RegisterComponent<T>(T component)
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{
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return TypeComponents.TryAdd(typeof(T), component);
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using BITKit.Core.Entites;
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using Godot;
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using Microsoft.Extensions.DependencyInjection;
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namespace BITKit;
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/// <summary>
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@@ -10,6 +11,7 @@ public partial class EntityComponent : Node,IEntityComponent
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{
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public virtual Type BaseType => GetType();
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public IEntity Entity { get; set; }
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public virtual void BuildService(IServiceCollection serviceCollection){}
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public virtual void OnStart(){}
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public virtual void OnAwake(){}
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}
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@@ -47,7 +47,7 @@ public partial class GodotEntitiesService : Node,IEntitiesService
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throw new NotImplementedException();
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}
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public IEntity[] Query<T>() where T : IEntityComponent
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public IEntity[] Query<T>()
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{
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return _entities.Values.Where(x => x.TryGetComponent<T>(out _)).ToArray();
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}
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@@ -76,7 +76,7 @@ public partial class GodotEntitiesService : Node,IEntitiesService
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.Select(x => new ValueTuple<T>(x))
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.ToArray();
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}
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public (T, T1)[] QueryComponents<T, T1>() where T : IEntityComponent where T1 : IEntityComponent
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public (T, T1)[] QueryComponents<T, T1>()
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{
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var entities = _entities.Values.Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _));
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var result = new List<(T, T1)>();
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@@ -89,7 +89,7 @@ public partial class GodotEntitiesService : Node,IEntitiesService
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return result.ToArray();
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}
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public (T, T1, T2)[] QueryComponents<T, T1, T2>() where T : IEntityComponent where T1 : IEntityComponent where T2 : IEntityComponent
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public (T, T1, T2)[] QueryComponents<T, T1, T2>()
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{
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return _entities.Values
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.Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _) && x.TryGetComponent<T2>(out _))
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