调整了模板
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@@ -4,34 +4,29 @@ using Godot.Collections;
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namespace BITKit;
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public interface IUXContainer
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{
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string Text { get; set; }
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void SetText(string text);
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Texture2D Icon { get; set; }
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void SetIcon(Texture2D texture);
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}
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public partial class UXContainer:Control,IUXContainer
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public partial class UXContainer:Control
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{
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[Export] public Label label;
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[Export] public RichTextLabel richTextLabel;
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[Export] public Label titleLabel;
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[Export] public TextureRect icon;
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[Export] public Button button;
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[Export] public Node contextContainer;
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[ExportCategory("Label")]
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[Export] public Label updateTimeLabel;
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[Export] public Label createTimeLabel;
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[Export] public Label headerLabel;
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[ExportCategory(nameof(Label))]
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[Export] public Array<Label> labels;
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[ExportCategory("Button")]
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[Export] public Button mainButton;
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[Export] public Button secButton;
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[Export] public Button thirdButton;
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[ExportCategory("Text Edit")]
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[ExportCategory(nameof(Button))]
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[Export] public Button button;
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[Export] public Array<Button> buttons;
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[ExportCategory(nameof(TextEdit))]
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[Export] public LineEdit lineEdit;
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[Export] public Array<LineEdit> lineEdits;
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[ExportCategory(nameof(OptionButton))]
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[Export] public OptionButton optionButton;
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[Export] public Array<OptionButton> optionButtons;
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public string Text
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{
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get =>label is not null ? label.Text : richTextLabel.Text;
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@@ -52,28 +47,4 @@ public partial class UXContainer:Control,IUXContainer
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{
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Text=text;
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}
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public void AddContainer(Node node)
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{
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contextContainer.AddChild(node);
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}
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public void ClearContainer()
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{
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foreach (var x in contextContainer.GetChildren())
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{
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x.QueueFree();
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}
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}
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public Texture2D Icon
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{
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get => icon.Texture;
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set => icon.Texture=value;
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}
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public void SetIcon(Texture2D texture)
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{
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Icon = texture;
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}
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}
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