调整了模板
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using Godot;
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using System;
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using System.Linq;
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using Godot.Collections;
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namespace BITKit;
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[GlobalClass]
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public partial class ScriptableTemplate : TemplateResource
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{
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[Export] private Array<FormResource> templates;
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public override FormResource[] GetTemplates() => templates.ToArray();
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public override string[] GetTemplateNames() => templates.Select(x => x.Name).ToArray();
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public override FormResource GetTemplate(string name) => templates.Single(x => x.Name == name);
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public override bool IsSupportCreateTemplate => true;
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public override void CreateTemplate()
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{
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templates.Add(new ExampleFormResource("New Template" + DateTime.Now));
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}
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}
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66
BITKit/Scripts/Builder/TemplateBuilder/TemplateBuilder.cs
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66
BITKit/Scripts/Builder/TemplateBuilder/TemplateBuilder.cs
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using Godot;
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using System;
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// ReSharper disable MemberCanBePrivate.Global
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namespace BITKit;
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public partial class TemplateBuilder : Node
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{
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[Export] public TemplateResource template;
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[ExportCategory("Index")]
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[Export] private NodeBuilder indexBuilder;
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[ExportCategory("Weaver")]
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[Export] private FormBuilder formBuilder;
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[ExportCategory("UI 绑定")] [Export]
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private Button createTemplateButton;
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public FormResource CurrentTemplate { get; private set; }
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private ButtonGroup _buttonGroup;
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public override void _Ready()
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{
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_buttonGroup = new ButtonGroup();
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if (template.IsSupportCreateTemplate && createTemplateButton is not null)
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{
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createTemplateButton.Pressed += template.CreateTemplate;
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createTemplateButton.Pressed += Rebuild;
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}
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Rebuild();
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}
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public override void _EnterTree()
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{
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template.OnStart();
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}
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public override void _ExitTree()
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{
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template.OnStop();
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}
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public void Rebuild()
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{
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indexBuilder.Clear();
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foreach (var name in template.GetTemplateNames())
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{
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var container = indexBuilder.Build<UXContainer>();
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var _template = this.template.GetTemplate(name);
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container.button.Text = name;
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container.button.ButtonGroup = _buttonGroup;
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container.button.ToggleMode = true;
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container.button.Pressed += () =>
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{
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CurrentTemplate = _template;
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formBuilder.Build(_template);
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};
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}
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if(CurrentTemplate is not null)
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formBuilder.Build(CurrentTemplate);
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}
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}
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17
BITKit/Scripts/Builder/TemplateBuilder/TemplateResource.cs
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17
BITKit/Scripts/Builder/TemplateBuilder/TemplateResource.cs
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@@ -0,0 +1,17 @@
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using Godot;
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using System;
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namespace BITKit;
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[GlobalClass]
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public abstract partial class TemplateResource : Resource, IStart, IStop
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{
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public abstract FormResource[] GetTemplates();
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public abstract string[] GetTemplateNames();
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public abstract FormResource GetTemplate(string name);
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public abstract bool IsSupportCreateTemplate { get; }
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public abstract void CreateTemplate();
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public virtual void OnStart(){}
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public virtual void OnStop(){}
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public virtual void ManualSave(){}
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}
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