添加了教育平台

This commit is contained in:
CortexCore
2023-06-29 01:01:52 +08:00
parent 254e8ccde8
commit dd10fb59e5
128 changed files with 5270 additions and 166 deletions

View File

@@ -0,0 +1,24 @@
using Godot;
using System;
using System.Diagnostics;
namespace BITKit;
public partial class UXDrag : Control
{
public override Variant _GetDragData(Vector2 atPosition)
{
var label = new Label();
label.Text = "Drag";
return base._GetDragData(atPosition);
}
public override bool _CanDropData(Vector2 atPosition, Variant data)
{
return base._CanDropData(atPosition, data);
}
public override void _DropData(Vector2 atPosition, Variant data)
{
base._DropData(atPosition, data);
}
}

View File

@@ -10,11 +10,12 @@ public partial class UXPanel : Control, IUXPanel
[Export] private bool allowInput;
[Export] private bool isStartPanel;
public bool IsAnimate => isAnimate;
public string Index => GetType().FullName == typeof(UXPanel).FullName ? Name : GetType().FullName;
public string Index => _index;
public bool AllowCursor => allowCursor;
public bool AllowInput => allowInput;
private string _index;
public virtual void OnEntry(){}
public virtual void Entry()
{
@@ -32,6 +33,7 @@ public partial class UXPanel : Control, IUXPanel
public override void _Ready()
{
_index = GetType().FullName == typeof(UXPanel).FullName ? Name : GetType().FullName;
UXService.Register(this);
if (isStartPanel)
@@ -43,8 +45,13 @@ public partial class UXPanel : Control, IUXPanel
{
UXService.Open(this as IUXPanel);
}
protected override void Dispose(bool disposing)
public override void _ExitTree()
{
UXService.UnRegister(this);
}
// protected override void Dispose(bool disposing)
// {
// UXService.UnRegister(this);
// }
}

View File

@@ -67,19 +67,27 @@ public partial class UXService : Control
/// <param name="panel">UX面板</param>
public static void UnRegister(IUXPanel panel)
{
UnRegistryQueue.Enqueue(panel);
}
public static void Open<T>() where T : IUXPanel
{
}
public static void Open(IUXPanel panel) => EnableQueue.Push(panel);
public static void Open(Control control)
public static void Return()
{
if (History.TryPop(out _))
{
if(History.TryPop(out var returnPanel))
{
Open(returnPanel);
}
}
}
public static void Open(IUXPanel panel) => EnableQueue.Push(panel);
public static void Open(Control control)=>Open(control as IUXPanel);
public static void Open(string name)
{
@@ -89,6 +97,11 @@ public partial class UXService : Control
/// 内部注册面板队列
/// </summary>
private static readonly Queue<IUXPanel> RegistryQueue = new();
/// <summary>
/// 内部注销面板队列
/// </summary>
private static readonly Queue<IUXPanel> UnRegistryQueue = new();
/// <summary>
/// 已注册面板字典
@@ -106,11 +119,9 @@ public partial class UXService : Control
private static readonly Stack<IUXPanel> EnabledPanels = new();
/// <summary>
/// 等待隐藏的面板
/// 历史面板
/// </summary>
private static readonly Stack<IUXPanel> WActivatedPanels = new();
private static readonly Stack<IUXPanel> History = new();
/// <summary>
/// 正在播放过渡动画的面板
@@ -125,6 +136,10 @@ public partial class UXService : Control
public override void _Process(double delta)
{
if (TransitionPanles.Count is not 0) return;
while (UnRegistryQueue.TryDequeue(out var result))
{
Panels.Remove(result.Index);
}
while (RegistryQueue.TryDequeue(out var result))
{
Panels.Add(result.Index, result);
@@ -138,6 +153,7 @@ public partial class UXService : Control
}
next.Entry();
EnabledPanels.Push(next);
History.Push(next);
return;
}
}

View File

@@ -0,0 +1,13 @@
using Godot;
using System;
namespace BITKit;
public partial class UXServiceProxy : Node
{
//public static void Return() => UXService.Return();
public void Return()
{
UXService.Return();
}
}