添加了教育平台

This commit is contained in:
CortexCore
2023-06-29 01:01:52 +08:00
parent 254e8ccde8
commit dd10fb59e5
128 changed files with 5270 additions and 166 deletions

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@@ -17,19 +17,28 @@ public partial class FreeLookCamera : Node3D,IVirtualCamera
[Export] private float maxDistance;
[Export]
private Vector3 rotation;
private Vector3 position;
void IActivable.SetActive(bool active) => isEnabled = active;
public bool Enabled
{
get => isEnabled;
set => isEnabled = value;
}
int IVirtualCamera.FOV => fov;
bool IVirtualCamera.IsEnabled => isEnabled;
// ReSharper disable once ConvertToAutoProperty
Vector3 IVirtualCamera.Rotation =>rotation ;
// ReSharper disable once ConvertToAutoProperty
Vector3 IVirtualCamera.Position => position;
[Export()]
private Vector3 euler;
private bool isMoving;
private bool enabled;
public override void _Ready()
{
euler = Rotation;

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@@ -43,6 +43,12 @@ public partial class VirtualCamera : Node3D, IVirtualCamera
isEnabled = active;
}
public bool Enabled
{
get => isEnabled;
set => isEnabled = value;
}
public override void _Ready()
{
CameraService.Register(this);

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@@ -0,0 +1,33 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using BITKit;
namespace BITKit;
public partial class MultiplexGroup : Node
{
[Export] private Godot.Collections.Dictionary<string, Node> dictionary;
[Export] public string CurrentElement { get; protected set; }
public override void _Ready()
{
if (dictionary.Count > 0)
{
SetCurrentElement(dictionary.Keys.First());
}
}
public void SetCurrentElement(string currentElement)
{
foreach (var x in dictionary)
{
if (x.Value is IActivable activable)
{
activable.Enabled = x.Key == currentElement;
}
else
{
x.Value?.SetProcess(x.Key == currentElement);
}
}
}
}

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@@ -10,6 +10,7 @@ namespace BITKit;
public partial class BITAppForGodot : Node
{
public static readonly ValidHandle AllowCursor = new();
public static float DeltaTime { get; private set; }
/// <summary>
/// 在构造函数中注册Logger
@@ -77,4 +78,9 @@ public partial class BITAppForGodot : Node
{
Input.MouseMode = allow ? Input.MouseModeEnum.Visible : Input.MouseModeEnum.Captured;
}
public override void _Process(double delta)
{
DeltaTime =(float) delta;
}
}

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@@ -18,7 +18,7 @@ public partial class DataPlayer : Node
public int CurrentFrame
{
get => _currentFrame;
set => _currentFrame = Math.Clamp(value, 0, Values?.Length ?? 0);
set => _currentFrame = Math.Clamp(value, 0, Values?.Length-1 ?? 0);
}
/// <summary>
@@ -39,6 +39,12 @@ public partial class DataPlayer : Node
/// </summary>
[Signal]
public delegate void OnPlayEventHandler();
/// <summary>
/// 停止播放回调
/// </summary>
[Signal]
public delegate void OnStopEventHandler();
/// <summary>
/// 暂停回调
@@ -96,6 +102,7 @@ public partial class DataPlayer : Node
public override void _Ready()
{
timer.Elapsed += Play;
EmitSignal(nameof(OnStop));
}
/// <summary>
@@ -140,6 +147,7 @@ public partial class DataPlayer : Node
if (!IsPlaying) return false;
timer.Stop();
IsPlaying = IsPaused = false;
EmitSignal(nameof(OnStop));
return true;
}
@@ -158,16 +166,27 @@ public partial class DataPlayer : Node
/// 继续播放或暂停播放
/// </summary>
/// <returns></returns>
public bool PlayOrPause()
public void PlayOrPause()
{
if (!IsPlaying) return false;
IsPaused = !IsPaused;
return true;
PlayOrPause(!IsPaused);
}
public void PlayOrPause(bool play)
{
IsPaused = !play;
EmitSignal(nameof(OnPlayOrPause), play);
}
//设置标准化播放时间(0-1进度)
public void SetNormalizeTime(float normalizeTime)
{
CurrentFrame = (int)(Values.Length * normalizeTime);
Process(CurrentFrame);
}
public void SetNormalizeTimeThen(float normalizeTime, bool play)
{
SetNormalizeTime(normalizeTime);
PlayOrPause(play);
}
protected override void Dispose(bool disposing)
@@ -185,16 +204,23 @@ public partial class DataPlayer : Node
{
//等待返回主线程
await UniTask.SwitchToSynchronizationContext(BITApp.SynchronizationContext);
//if (IsPaused) return;
if (IsPaused) return;
//如果超过了播放长度,停止播放
if (CurrentFrame >= Values?.Length)
if (CurrentFrame >= Values?.Length-1)
{
Stop();
return;
}
EmitSignal(nameof(OnPlay));
Process(CurrentFrame++);
}
private void Process(int currentFrame)
{
//获取当前播放信息
var current = Values?[CurrentFrame++];
var current = Values?[currentFrame];
var currentNormalizeTime = (float)CurrentFrame / Values!.Length;
var currentTime = new DateTime().AddSeconds((float)CurrentFrame / frameRate);

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@@ -0,0 +1,36 @@
using Godot;
using System;
using Godot.Collections;
namespace BITKit;
public partial class GraphFlowService : Node
{
[Export] private Godot.Collections.Dictionary<int,NodePath> nodes;
[Export] private int currentIndex = -1;
public override void _Ready()
{
if (currentIndex is not -1 && currentIndex < nodes.Count)
Entry(GetGraphNode(nodes[currentIndex]));
}
private void EntryNext()
{
if ((currentIndex + 1) >= nodes.Count) return;
currentIndex++;
Entry(GetGraphNode(nodes[currentIndex]));
}
private void Entry(GraphNode node)
{
foreach (var _node in nodes)
{
GetGraphNode(_node.Value).Overlay = GraphNode.OverlayEnum.Disabled;
}
node.Overlay = GraphNode.OverlayEnum.Position;
}
GraphNode GetGraphNode(string nodePath)
{
return GetNode<GraphNode>(nodePath);
}
}

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@@ -0,0 +1,18 @@
using Godot;
using System;
namespace BITKit;
public partial class GraphNodeConnector : GraphEdit
{
// public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
// {
// //return base._IsNodeHoverValid(fromNode, fromPort, toNode, toPort);
// ConnectNode(fromNode, fromPort, toNode, toPort);
// return true;
// }
private void RequestConnection(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
ConnectNode(fromNode, fromPort, toNode, toPort);
}
}

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@@ -0,0 +1,24 @@
using Godot;
using System;
using System.Diagnostics;
namespace BITKit;
public partial class UXDrag : Control
{
public override Variant _GetDragData(Vector2 atPosition)
{
var label = new Label();
label.Text = "Drag";
return base._GetDragData(atPosition);
}
public override bool _CanDropData(Vector2 atPosition, Variant data)
{
return base._CanDropData(atPosition, data);
}
public override void _DropData(Vector2 atPosition, Variant data)
{
base._DropData(atPosition, data);
}
}

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@@ -10,11 +10,12 @@ public partial class UXPanel : Control, IUXPanel
[Export] private bool allowInput;
[Export] private bool isStartPanel;
public bool IsAnimate => isAnimate;
public string Index => GetType().FullName == typeof(UXPanel).FullName ? Name : GetType().FullName;
public string Index => _index;
public bool AllowCursor => allowCursor;
public bool AllowInput => allowInput;
private string _index;
public virtual void OnEntry(){}
public virtual void Entry()
{
@@ -32,6 +33,7 @@ public partial class UXPanel : Control, IUXPanel
public override void _Ready()
{
_index = GetType().FullName == typeof(UXPanel).FullName ? Name : GetType().FullName;
UXService.Register(this);
if (isStartPanel)
@@ -43,8 +45,13 @@ public partial class UXPanel : Control, IUXPanel
{
UXService.Open(this as IUXPanel);
}
protected override void Dispose(bool disposing)
public override void _ExitTree()
{
UXService.UnRegister(this);
}
// protected override void Dispose(bool disposing)
// {
// UXService.UnRegister(this);
// }
}

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@@ -67,19 +67,27 @@ public partial class UXService : Control
/// <param name="panel">UX面板</param>
public static void UnRegister(IUXPanel panel)
{
UnRegistryQueue.Enqueue(panel);
}
public static void Open<T>() where T : IUXPanel
{
}
public static void Open(IUXPanel panel) => EnableQueue.Push(panel);
public static void Open(Control control)
public static void Return()
{
if (History.TryPop(out _))
{
if(History.TryPop(out var returnPanel))
{
Open(returnPanel);
}
}
}
public static void Open(IUXPanel panel) => EnableQueue.Push(panel);
public static void Open(Control control)=>Open(control as IUXPanel);
public static void Open(string name)
{
@@ -89,6 +97,11 @@ public partial class UXService : Control
/// 内部注册面板队列
/// </summary>
private static readonly Queue<IUXPanel> RegistryQueue = new();
/// <summary>
/// 内部注销面板队列
/// </summary>
private static readonly Queue<IUXPanel> UnRegistryQueue = new();
/// <summary>
/// 已注册面板字典
@@ -106,11 +119,9 @@ public partial class UXService : Control
private static readonly Stack<IUXPanel> EnabledPanels = new();
/// <summary>
/// 等待隐藏的面板
/// 历史面板
/// </summary>
private static readonly Stack<IUXPanel> WActivatedPanels = new();
private static readonly Stack<IUXPanel> History = new();
/// <summary>
/// 正在播放过渡动画的面板
@@ -125,6 +136,10 @@ public partial class UXService : Control
public override void _Process(double delta)
{
if (TransitionPanles.Count is not 0) return;
while (UnRegistryQueue.TryDequeue(out var result))
{
Panels.Remove(result.Index);
}
while (RegistryQueue.TryDequeue(out var result))
{
Panels.Add(result.Index, result);
@@ -138,6 +153,7 @@ public partial class UXService : Control
}
next.Entry();
EnabledPanels.Push(next);
History.Push(next);
return;
}
}

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@@ -0,0 +1,13 @@
using Godot;
using System;
namespace BITKit;
public partial class UXServiceProxy : Node
{
//public static void Return() => UXService.Return();
public void Return()
{
UXService.Return();
}
}

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@@ -0,0 +1,87 @@
using Godot;
using System;
using System.Threading;
using BITKit.Packages.Core.LazyLoad;
namespace BITKit;
public partial class HttpGet : Node,IActivable
{
/// <summary>
/// 访问的Url
/// </summary>
[Export] private string url;
/// <summary>
/// 是否启用
/// </summary>
[Export]
public bool Enabled { get; set; } = true;
[Signal]
public delegate void OnGetEventHandler(string httpContext);
/// <summary>
/// 最大并行请求数量
/// </summary>
private readonly LimitTimes limitConcurrent =new (1);
/// <summary>
/// 请求数据的间隔
/// </summary>
private readonly IntervalTimer _intervalTimer = new(1);
/// <summary>
/// http客户端
/// </summary>
private readonly ServiceLoader<System.Net.Http.HttpClient> httpClient=new();
/// <summary>
/// 取消令牌用于取消Http Get
/// </summary>
private CancellationToken _cancellationToken;
public override void _Ready()
{
_cancellationToken = new CancellationToken();
}
/// <summary>
/// 物理帧用于控制并发和间隔的同时请求数据
/// </summary>
/// <param name="delta"></param>
public override void _PhysicsProcess(double delta)
{
if(Enabled is false)return;
//等待依赖加载
//请求间隔控制+请求并发控制
if (_intervalTimer.Allow is false || httpClient.IsLoaded is false) return;
//如果url为空
if (string.IsNullOrEmpty(url)) return;
if (!limitConcurrent.AllowOnly) return;
//提交并发
limitConcurrent.CanUpdate();
//发送请求
Request();
}
private async void Request()
{
//获取json
try
{
var json = await httpClient.Value.GetStringAsync(url, _cancellationToken);
//取消执行,如果已取消令牌
_cancellationToken.ThrowIfCancellationRequested();
//调用回调
EmitSignal(nameof(OnGet), json);
}
catch (InvalidOperationException)
{
BIT4Log.Warnning(url);
//返回并发数量
limitConcurrent.Release();
}
catch (OperationCanceledException)
{
//返回并发数量
limitConcurrent.Release();
}
}
public void SetActive(bool active) => Enabled=active;
}